Written by Giovanni Albanese Jr.
Trump blames video games, movies for violence This detail led many to worry that violent video games may be negatively affecting their own children. What is the truth?
Read More Both the American Psychological Association and the American Academy of Pediatrics take a firm stance against children and teens playing violent video games. The titles seem to say it all: The American Psychological Association observed in an August policy statement that research demonstrated a link "between violent video game use and both increases in aggressive behavior Video games, the academy noted, "should not use human or other living targets or award points for killing, because this teaches children to associate pleasure and success with their ability to cause pain and suffering to others.
These clear, no-nonsense arguments appeal to many parents. However, they may not represent the views of the entire field. Some social scientists have come up with more unexpected results. Whitney DeCamp, an associate professor of sociology at Western Michigan University, says the evidence points to either no relationship between playing video games and violent behavior or an "insignificant" link between the two.
Screen violence -- real and fictional -- harmful for kids, experts say Sure, he said, some studies have revealed a connection between kids playing violent video games and violent behavior.
But there is a problem with "looking at those two things in a vacuum": Kids who like to play brutal video games may have a predisposition toward aggression, he said. The real question, he said: Does playing violent games cause a person to act violently?
In his own studyhe examined that question using data from the Delaware School Survey, which included responses from 6, eighth-graders.
Among the questions, students were asked whether they had played violent video games in the past year. DeCamp factored out the propensity to play violent video games due to a natural attraction to brutality along with other factors, such as gender and family relations.
He discovered that playing video games, no matter how bloody, did not predict violent behavior. Christopher Ferguson, associate professor and co-chairman of the Department of Psychology at Stetson University, supports this view.
In fact, he goes so far as to suggest that violent video games may help reduce societal violence rather than increase it. He added that newer studies "with better methods" have typically failed to find much evidence of a connection between brutal games and even minor aggressive acts, let alone violence.
Persuasive evidence comes from an economic study published in Februarywhich looked at violent criminal offenses in the weeks after the release of popular video games. Tracking both sales and crime rates, the authors discovered that general societal violence decreased in the weeks after the appearance of a new edition of a popular title.
Obviously, this does not rule out longer-term effects, the authors admit. Still, they make a bid for the games offering "cathartic" effects, allowing players to safely release their aggression. While the debate rages on, Ferguson believes the tide has turned against linking video games to violence.
When asked about the teen shooter in Munich, DeCamp said, "we need to take a lot of caution before we place the blame on any one particular thing.
Both the psychological association and the American Academy of Pediatrics suggest that parents take an active interest in and monitor the games played by their children. This simple bit of practical advice -- and not an all-out prohibition -- may be the best solution.Mar 10, · Common sense and scientific research make it clear that violent video games don't create mass shooters.
Mar 10, · Common sense and scientific research make it clear that violent video games don't create mass shooters. Video Games and Violence - Do Violent Video Games Contribute to Youth Violence? Drug Use in Sports - Should Performance Enhancing Drugs (Such as Steroids) Be Accepted in Sports? The US Supreme Court ruled that violent video games do not cause youth to act aggressively. In Brown v. "Scientists have investigated the use of violent video games for more than two decades but to date, there is very limited research addressing whether violent video games cause people to commit Founded: Sep 18,
Video Games and Violence - Do Violent Video Games Contribute to Youth Violence? Drug Use in Sports - Should Performance Enhancing Drugs (Such as Steroids) Be Accepted in Sports?
|Do video games lead to violence? - CNN||Engadget Video games do not cause violent behavior. There is no scientific, consensus-backed research supporting the idea that playing video games -- even bloody, realistic shooters -- leads to real-life acts of brutality.|
|Facebook thought about charging for access to user data||But a new report from the American Psychological Association APA found there is insufficient research to support that link. It found that there is evidence showing the games increase aggression but not enough to demonstrate that playing the games lead to criminal behavior or delinquency.|
|Do Violent Video Games Cause Violence? | HuffPost||Email Whenever there is a mass shooting in the United States, it doesn't take long before pundits suggests violent video games might be to blame.|
The US Supreme Court ruled that violent video games do not cause youth to act aggressively. In Brown v. Violent Video Games Create Aggression, but Do They Cause Kids to Commit Crimes? violence in video games and increased aggression in players is one of the most studied and best established in.
However, most people who played graphically violent games (such as Call of Duty, Hitman, Mortal Kombat) did not resort to violence - and most video games were not violent, said Dr Richard Wilson.
Studies that link violent video games to violent behavior, he says, often fail to account for other factors that can contribute to aggression, such as violence in the home, abuse, and mental illness.
To Bushman, video games aren’t likely to be the sole source of violence, but an amplifier. Indeed, if game-players, especially game-playing children, really do become more aggressive, Bushman is.